Movement
Sustained rotation, directional deformation and twisting.
FORM is a software object written in C using SDL2, built for Jeremy OS on an R36S game pad. It sits between digital sculpture, electronic instrument and controller performance. Two analogue sticks rotate and reshape the form, while buttons introduce pressure, torsion, colour and resonance. Every gesture transforms both its body and its generated sound.
Twenty seconds of live control, movement and sound.
Sustained rotation, directional deformation and twisting.
Expansion, compression, torsion, depth, hold and resonance.
Rhythmic gestures and combined controls.